Custom Silicon Macs will Usher in the Next Generation of Creative Professionals.

On November 10th, Apple officially unveiled it’s custom silicon Mac computers. For nearly a decade, Apple has been dependent on the slow progression of Intel chipsets. Like other PC makers, Apple has designed their laptops and workstations around Intel’s specifications. Apple’s dependence on Intel timelines bottlenecked its ability to innovate and fully customize the macOS experience. Apple has designed it’s custom chips for it’s iOS devices for years now, and now that the technology is mature, it was finally time to bring this technology to the Mac.

The chipset that will be making its way to Macs this year is the M1. The M1 uses a 5mn process and utilizes eight cores. Four of those eight cores are high-performance cores, and the other four and efficiency cores. The chips will intelligently swap between the high performance and efficiency cores on the fly for specific tasks to maximize these new machines’ battery life and performance.

The performance and efficiency of these chips are the main stories here. Apple is introducing these chips into a new MacBook Air, a MacBook Pro, and a Mac Mini. Apple claims their MacBooks will receive drastically improved battery life and unparalleled performance, especially for optimized apps to work with the M1 chip.

The power of Apple’s chips isn’t a mystery. Devices like the iPad Pro and iPhone have continually blown away the competition in performance and streamlining workflows. Some creative professionals use the iPad Pro exclusively to edit high-resolution videos in record time.

Though I believe Apple’s claims regarding performance and battery life, I would hesitate for a creative professional to rush out and purchase Apple’s latest offering. I would recommend letting reviewers test these machines, run them through their paces, and see how quickly compatibility and optimization come for apps they may depend on.

Apple is continuing to be competitive with their pricing for their new devices. The MacBook Air still starts at a reasonable $999 with 256GB of storage to start. The Mac Mini starts at a very competitive $699, meaning the bar for entry for capable Mac desktops is the lowest its ever been.

These new Macs are going to usher in the latest generation of creative professionals. The substantial performance gains, unified coding experience across macOS and iOS, and reasonable price points will encourage first-time Mac buyers and seasoned professions to invest in Apple’s new hardware within the next few years. Apple silicon is going to be huge, and custom silicon will be the future of computing. Luckily, Apple has a massive head start.

Pokemon Sword And Shield Review: Not Quite next Generation

fI’ve finally had a chance to play the highly anticipated and controversy-ridden Pokemon Sword and Shield. Pokemon Sword and Shield exist in the 8th generation of the mainline Pokemon RPG games. I’m nearing completion of my first play-through of the base game and it’s clear to me why this game has been so divisive amongst the fanbase. While there are no perfect games, and there are also no games that have no value to anyone, I won’t leave you guys in suspense regarding my overall feelings on the game. I like Pokemon Sword and Shield. I enjoyed playing this game. To be fair, I also love Pokemon. I think that love has a lot to do with my final feelings on this game. My love for this franchise goes back for well over 20 years. Game Freak and the Pokemon company certainly benefit from my near-blind nostalgia and optimism. I, however, was let down time and time again, expecting this franchise to finally evolve into the series that long-time fans have been begging for. Again for the record, I like this game. I’m excited to continue into the post-game and maybe the competitive scene. I do however believe it’s important to discuss what the game got right, and where the series has plateaued, and what that means for the future of Pokemon. 

Pros of Generation 8

Sword and Shield are the first mainline Pokemon games to be released on a proper home console (Well, The Nintendo Switch is a Hybrid). The Nintendo Switch boasts an enormous advantage over the Nintendo 3DS in terms of raw power. The 3DS was the previous home for mainline Pokemon games. Fittingly, Sword and Shield are the best looking and graphically impressive mainline Pokemon games to date. The game’s resolution is also the highest it’s been. The Games run at a dynamic 1080p HD while docked and 720p when being played in handheld mode. Pokemon is fast approaching 1000 unique monsters, and some of these Pokemon have various forms and special evolutions ( Mega Evolution & Gigantamax). Even with so many Pokemon in existence, the designers at Game Freak are still able to produce amazing new Pokemon designs that are sure to become fan favorites. 

Some may consider my next “pro” to be a con, but it’s all about perspective. I think it’s a good thing that Pokemon’s core formula is unchanged. Pokemon is still a simple and accessible turn-based RPG that has various mechanics tacked on top to add depth and strategy. Playing a Pokemon game is like riding a bike, once you learn it’s easy to jump into a future game, no matter how long it’s been since you played. Even though the core gameplay of Pokemon is simple enough, there is a robust competitive scene where only the most seasoned Pokemon veterans should even attempt. 

The Wild Area is the undisputed biggest and most revolutionary change to this generation of Pokemon games. The Wild Area is an open-world segment of the latest Pokemon games. In this area, players have full control of the camera and have a relatively large area to explore and catch Pokemon. The addition of the Wild Area is a sure sign of the Pokemon company attempting to step out of their comfort zone and provide new experiences for their games. 

Where Pokemon Sword and Shield Miss the Mark 

While again, I feel the need to stress the point that I ultimately enjoyed Pokemon Shield (The version I played), the game is not perfect, actually far from it. My first con with the game is that it feels incomplete. Due to the nature of the Pokemon franchise as a whole (the games, anime, trading cards, and other merchandise all need to come out around the same time), it is clear that these games were on a very tight release schedule. As a result, the game feels like it was rushed. During development, fans for the series were quick to criticize certain aspects of the games as more details were revealed. The most infamous was the removal of half of the entire roster of monsters in the Pokemon universe. This single decision outraged millions of fans worldwide and rumbles of discontent continued up until the game’s release. The Pokemon companies’ response to these complains did little to ward off concerns of the fans. Their explanation for the removal of Pokemon was so they could focus on improving animations for a smaller pool of Pokemon and improve the overall quality of the games. Again, as more information from the games was revealed fans were quick to point out inconsistencies with the Pokemon company’s claims of a higher quality game. Within a promotional trailer of the game, a tree in the wild area was shown to have a very low-resolution texture. Many fans and critics likened the tree’s appearance to an asset that might have been made for an N64 game. Fans complained that the image of the tree was far too low of a resolution to existing in a modern game being released in 2019. Regarding that point, I do have to agree. Unfortunately, there are low-resolution textures all over the game. Overall the game falls short of the standards that most gamers expect for a home console game released in 2019.

In the animation department, there is little indication that Game freak was aware that they were developing on a platform that is an entirely different league than the 3DS. Battle animations are your standard Pokemon fare, just a higher resolution than 3DS. It would have been nice for Game Freak to have added some variety to battle animations, for example when Pokemon reach different stages of their health during a battle there could be a more obvious sign that Pokemon is reaching exhaustion (besides their standard animation slowing down).

Aside from the moments of disappointing graphics, another con of these games was a very bland story. Major plot points concerning the legendary Pokemon and the heroes of legend were merely glossed over. Many of the characters in the main storyline just weren’t interesting. Your three rivals during the game were one dimensional and attempts at minor story arcs were not consequential. Given the resources and talent Game Freak has at their disposal its disappointing more effort wasn’t given into providing a more enriching story.

The scope and scale of the game are quite diminished from what one would expect from looking at the world map. When you are venturing outside of the wild area, paths are very linear and only serve to lead from one location to the next. There are hidden items scattered about in the few deviations from the beaten path. I do wish there was more to explore, and what is here to explore, I wish that was simply more interesting. The art design for Pokemon games has been overly simplistic for far too long. Before, those design choices had to consider the current handheld hardware. On the Nintendo Switch, however, Game freak could have used their imagination to lead us through extraordinary landscapes. Instead, we were treated to bare open fields, sparse trees, and rocks here and there. These scenes bare little resemblance to the high fantasy landscapes that can be found in most JRPGs.

The Pokemon game’s improvements have always been iterative. So no one should be shocked that Pokemon Sword and Shield are more of the same. Can we be blamed for expecting more? Nearly every other game developer is pushing the boundaries of their beloved franchises, and those risks have been more than rewarded. Just take the Legend of Zelda: Breath of the Wild. The Zelda games have been formulaic for decades, but Nintendo decided to take a risk and make a Zelda game for the modern age, that still felt like Zelda. Pokemon Sword and Shield are by all accounts still Pokemon games. They have visually improved, and have received a plethora of quality of life changes that were only for the better. The problem is that even though I enjoyed this game, the changes weren’t enough for me to love this game. Modern gamers expect developers to push the boundaries of software and the hardware it is run on. Game Freak received a message loudly and with fury during the development of Sword and Shield that they had failed to deliver. Only time will tell if Game Freak and the Pokemon Company can find a balance between their vision of the trajectory of the Pokemon franchise and the future long-time players will continue to demand of the series. 

Apple Needs A Bundling Option for its Upcoming Services 

 

Apple has numerous new services slated to become available later this Fall. Apple Arcade and Apple TV + (Plus) will be joining the ranks of Apple Music, News (+), and iCloud. These services are here to provide content and experiences for iOS and MacOS users across a variety of Apple devices. Apple is shifting much of its branding power behind these services in an attempt to bring in new streams of revenue for the company. It’s no secret that smartphone sales are becoming stagnant across the spectrum, including the iPhone. With customers demanding more and more features from phones, the cost of making them has intern gone up dramatically, as have the prices that customers pay. Smartphone users are holding on to their phones longer and not upgrading as often as they used to. Apple and investors are hoping that this push for services will help recoup revenue lost from stagnant iPhone sales.

As of June 2019, Apple has persuaded 60 million people to sign up for their Apple Music subscription service. Those numbers are in contrast to Apples biggest competition in the music streaming industry, Spotify, which has over 200 million active users. Spotify, however, has a free ad-supported option for music streaming and about half of their user base is using their free model. Spotify still has a remarkable 100 million paid subscribers to its premium service.

Apple isn’t only trying to get a slice of the music streaming pie. Apple is also gunning for the likes of Netflix and Amazon and the video streaming industry. Apple intends to compete with these media giants by creating their original content and releasing it on their streaming platform, Apple TV +. Unlike Apple Music, Apple has to create its content, which, as Netflix and Amazon have discovered costs billions of dollars. Not only is creating this programming expensive but its also a massive risk. These shows and movies have to resonate with audiences, develop a following, and most importantly be critically acclaimed and win awards. Unlike Apple TV+ Netflix and Amazon have TV shows and movies that aren’t their original content. This means all they had to do is pay for a license to run the show. The Alternative would have been funding the show from the ground up, which is significantly more expensive. Of course, Apple is free to pursue this route as well, however, the owners of popular content like Disney want their segment of the streaming market. At the end of their contract with Netflix, Disney is pulling all of their properties from the platform and is launching their own this Fall called Disney +

Disney knows the steaming industry is crowded and highly competitive. If you look at Disney’s acquisitions over the past couple years like Marvel, Star Wars, 20th Century Fox, and ESPN, it should all be clear as to their motives. Owning these properties means they own the rights to stream them without having to pay licensing fees. Disney is taking full advantage of the properties they have control over and are bundling them into one easily accessible package.

Apple is spending an estimated 6 billion dollars on it’s streaming and services efforts. Apple certainly has the cash in excess to take these kinds of risks. I, however, think Apple should follow in Disney’s footsteps to their approach to services, and that is bundling! For a limited time like Disney Plus, or more of a permanent fixture, Apple should bundle a few of their various services with each other. For example, I am a subscriber to Apple Music myself and a Publisher on Apple News, I, however, am not subscribed to Apple news plus. However, if Apple offered a bundle of both news and music for $15 a month instead of the $20, it would be separately, I would likely go for that option. I can see parents considering an Apple TV + subscription, and perhaps their children want Apple Arcade. I feel more parents would more likely add Apple Arcade if they could get access in a bundle. Who knows, Apple customers might have been waiting in mass for these services and won’t require any packages or other offers. I, however, am on a tight budget, and with all the new players entering the streaming market, each company needs to persuade customers as to why theirs is the best.

Buyers Beware: Nintendo Has Unveiled Two New Switch Models

 

Rumors about the now confirmed Switch Lite and a potential “pro” upgrade to the Switch have been circulating the internet for over a year now. Finally, these rumors have proven to be at least partially true. In a series of minimal press announcements, Nintendo has announced the upcoming Switch Lite. The Switch Lite will be a smaller console that can only be used in handheld mode. The Switch Lite will not be able to interface with the Joy-con controllers like its bigger sibling physically. There are a few games that can only be played in docked or tabletop mode, and the Switch Lite won’t be able to play those games. Thankfully the Switch Lite has more than just caveats. The console will get a significant boost to its battery life ranging anywhere from 3-7 hours depending on the game being played. The system will also come in three new colors. These colors will include grey, yellow, turquoise, and a special edition Pokemon Sword and Shield color variant with a graphic on the rear displaying the new legendary Pokemon. Most impressive Nintendo has managed to shave $100 off the MSRB of the Switch Lite meaning it will retail for $199 instead of $299 which is the price of the base switch model. The Switch Lite will be released this Autumn on September 20th. 

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Photo Credit: Nintendo 

 

Nintendo didn’t Stop with the Switch Lite. They have also announced a new version of their base switch model will be rolling out this fall. This Switch will be branded identically to the previous Switch model, which means consumers are going to have to be vigilant to make sure they are getting the updated console. The updates to this version of the Switch aren’t significant enough to warrant a new name or even the “NEW” moniker Nintendo has used in the past for their 3DS systems. This newer model Switch is confirmed to have better battery life than the previous Switch and its new Lite variant. The battery life for this Switch will range anywhere from 4.5-9 hours of gameplay depending on the game being played. The updated Switch unit will be priced at $299, the same price as the original Switch. It’s safe to assume the older Switch models with the inferior battery life will also still be priced at $299. To avoid buying the older units, shoppers should look at the serial numbers on the boxes. The code for the newer units should begin with the letters “XKW.”

I wouldn’t be too concerned over this as the holiday season is approaching. I anticipate Nintendo will flood store shelves with the newer switch models and Switch Lite, so chances are you will get the newer models if you buy one this fall.

If you have been holding out on a Switch I would recommend waiting until this fall so you can get the best that is being offered, and if you currently already own a switch I don’t see much need to upgrade. If you are worried about battery life, I recommend spending less money and getting an external battery pack.

As for those holding out for a Switch Pro rest assured it isn’t coming out this year or likely next year, so go ahead and find a good deal on a Switch when you find one.

The LAST Thing Nintendo Needs is a “Less Powerful” Switch.  (Switch Mini Rumors) 

Rumors concerning the impending reveal of a new “Switch Mini” are causing quite the stir online and within Nintendo’s own board meeting. Investors directly ask executives about the possibility of the Switch Mini at a recent meeting. Nintendo only critically said that they wouldn’t prematurely announce any new hardware so they could preserve a sense of “surprise” for their audience. 

Nintendo is no stranger to releasing various hardware iterations of their gaming consoles. The last being their “New” Nintendo 3DS which boosted CPU speeds and a few hardware tweaks. The company also released the Nintendo 2DS Which was essentially a wedge-shaped 3DS without the 3D capabilities. Nintendo released the 2DS to achieve a lower price point for their customers who might be willing to give up 3D elements to their games in exchange for a more affordable product. 

Some online are suggesting that the Switch Mini may have various technological compromises to achieve a lower price point for consumers. These compromises may be the lack of Joy-cons, a smaller and lower resolution screen, a smaller battery, and perhaps a lower clocked CPU and GPU. Of all of these potential cuts, the clock speed of the CPU and GPU and the battery capacity should be unchanged. 

 

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Photo Credit: Honson

Quite frankly, the LAST thing that Nintendo needs is a less powerful Switch unit. I love my Nintendo Switch despite the raw power difference between the Switch and other consoles, the Switch is still my go-to device for gaming. This is primarily due to the unique selection of games such as Zelda, Xenoblade, and Splatoon, for example. I do however have to admit that the current version of the Nintendo Switch is underpowered. Yes, I said it! Because it’s true! It’s 2019, and Nintendo has YET to provide a home console that can reliably deliver at LEAST a1080p resolution or 60 fps across its games. Some do hit that mark but surely not enough do. Current Generation consoles like PS4 Pro and Xbox 1X are already flirting with 4K resolutions, so needless to Say Nintendo is falling behind on that front. 

While Switch Ports like Doom and Wolfenstein are impressive “given the hardware,” I think, fans would just like comparable ports of AAA games without the stipulations. I get it, the Switch is a Hybrid console, so sacrifices had to be made, but also better design choices could have been made. This is where the conversation gets back to the switch mini. If the Switch Mini is less powerful than the current generation Switch, how on Earth will performance fare especially with the switches more ambitious games like Breath of the Wild, Mario Odyssey, and Xenoblade Chronicles 2 (which at some points struggles to run on the current hardware).

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Photo Credit: Nintendo/ Monolith Soft: Xenoblade 2

I hope that the current Switch model gets a significant price drop and instead of a Switch Mini, Nintendo reveals a Switch-Pro with advanced specs, improved performance, and visuals for existing games. 

PlayStation vs. Xbox: A Tale of Two Polarizing Directions

Contributor: Karl Guyton II

 

 
In February of this year, head of Sony Interactive Entertainment (SIE) Shawn Layden gave an interview with CNET discussing the future of PlayStation (https://www.cnet.com/news/sonys-shawn-layden-wants-fewer-bigger-playstation-games/) Layden discussed the next generation console (likely to be called PlayStation 5), game streaming, E3, as well other topics. One such topic that was particularly interesting was that he wants Playstation studios to focus on fewer, more significant games. Layden stated that “As the exclusive developer for PlayStation, we always have to set the high-water mark, to push the technology further than anyone else.” This is a statement that is overwhelmingly supported by the software sales of Playstation’s first-party exclusives this generation. Horizon: Zero Dawn, God of War, Spider-Man, Uncharted 4: A Thief’s End, and Days Gone were all commercial blockbusters, and were except for Days Gone all critically acclaimed as well. PlayStation also has a few games that are upcoming that are more than likely going to join those aforementioned games as critical and commercial successes as Death Stranding is set to debut this fall, while Ghost of Tsushima and The Last of Us: Part II are widely expected to be released in 2020. In addition to their big hitting AAA titles, PlayStation has some highly anticipated AA first games set to release this Fall in Dreams and Concrete Genie. Recently, PlayStation CEO Jim Ryan doubled down on Layden’s comments, saying that story driven titles are not a genre that Sony will ever step away from and that the company has “never had greater success” than it currently has with story-driven experiences. It is this attention to detail and focus on quality that has to lead to PS4 running away with this generation’s “console war.”

death-stranding
Photo Credit: Death Stranding. Kojima Productions

On the flip side, Microsoft started off this generation with the Xbox One on the wrong foot. The initial marketing strategy was disastrous, as they touted the new console as the perfect media hub, while oddly ignoring games. This poor start set Xbox back so far that they couldn’t catch up. For the last 2 years specifically, Microsoft has been acquiring new game studios, in anticipation of the upcoming 9th generation. The next generation allows Microsoft and Xbox to start over fresh, and with the current game studio acquisitions, Microsoft now has 14 in house studios to Sony’s 13. One of the critical weaknesses of Xbox’s this generation was the overall lack of quality of first-party exclusives. Xbox die-hards had Halo, Gears, and Forza but that was pretty much it. This is why Microsoft spent so much time and energy acquiring new studios. But now the question is, can Microsoft’s newly acquired studios match the quality output of Sony’s first party studios? At E3, Microsoft unveiled the new game studios that they had acquired and showed off a few of the games currently in development.
Admittedly, what we did see wasn’t much, but I imagine that many of the games are being developed for the next Xbox and it would be wiser for Xbox to reveal those games next year at E3 alongside the actual console. That much doesn’t trouble me at all. What does bother me, however, was Matt Booty’s interview with IGN. https://www.ign.com/articles/2019/06/11/microsoft-aiming-for-a-first-party-xbox-game-about-every-three-months-e3-2019 Booty claimed that they want to pump out a quality game approximately every 3 months. Booty said, “I think about like how long you spend with a game and just sort of the cadence of discovery there,” Booty explained. “So if you can do a game every three months, and if a game takes somewhere between two years and four years, I mean, just think about things that have come out recently, you know, things like Red Dead and God of War need to be getting into five, six years. Right? But let’s just say for the sorts of studios, like a Ninja theory or a double fine that two, three years start to be the cadence, right?
“So, then if you’ve got a game a quarter and you’re taking two to three years.” Booty continued. “You can kind of back into the math and say, well wow, you probably need somewhere between 10 and 12 studios. But… making games is not yet a perfect science, right? There’s no creative endeavor that is. So there’s going to be things that take longer. There’s going to be some things that we start and say, hey, great idea, but it just isn’t, you know, the Jello doesn’t want to set. Right. Um, and so I think we need some, some buffer in there, right? So the first, that’s kind of my basic answers. We’d love to be feeding a high-quality game into game pass about every three months.” The issue here is and quality. Quality games take time to make, and 3 months is like the blink of an eye considering that average game development cycles are closer to 3 years. Granted, Phil Spencer said at E3 that Xbox currently has over 1000 games in development, we can still readily assume that the vast majority of these are not AAA exclusives. Booty noted that the driving mechanism for this timeline was Xbox Game Pass, Xbox’s subscription gaming service. As of now, this is simply speculation and my own opinion, but it seems that Xbox is valuing quantity over quality, while PlayStation is focused on delivering quality games while cutting back to the amount. PlayStation and Xbox are seemingly taking two polarizing directions going into the next generation, and it will be interesting to see which strategy pays off.

Pokémon I’d Be Willing to Cut From Sword & Shield 

During Nintendo’s E3 conference and Pokemon Tree House special, the Pokemon company dropped a devastating bombshell on longtime Pokemon players. Unfortunately, due to the sheer number of Pokémon in existence and the time it takes to reanimate them for the new game engine properly, certain Pokémon will be completely cut for the game. This will mark the first Pokemon game since Pokemon bank was introduced that all Pokemon won’t be available in the game in any capacity. 

This is undoubtedly disheartening news for all players who have been “catching them all” for over two decades only to be told not all of their Pokemon will be allowed in the brand new HD Pokemon games being released this fall.

At this time the Pokemon Company ‘hasn’t released a list of the Pokemon that did make the cut or how many will be available in the game. There is also discussion among players if the rest of the Pokemon will (eventually) be patched into the game. At this time, the Pokemon company has given no indication that this is their plan. For better or worse this is the reality we live in, and we can only hope our favorites make it into the game.

While I don’t speak for the Pokemon company or Game Freak, I do however have (MY OWN) opinions of which Pokemon should be in the game based on (MY OWN) preferences. Below I will prepare a list of all the Pokémon I am ok with being cut and a short reason why for some. (I for obvious reason won’t be including any Pokémon that have been confirmed to be in the game via trailers and officially released content) 

 

1) Beedrill Line

2)Pidgeeot Line

3) Fearrow Line 

4) Wigglytuff line

5) Parasect line 

6) Dugtrio Line 

7) Primape Line

8) Muk Line 

9) Electrode Line 

10) Blissey Line

11) Furret Line

12) Ledian (Does anyone use this Pokemon???)

13) Jumpluff Line

14) Unown (All of them Are Useless)

15) Forretress Line 

16) Dunsparce (Unless it gets an evolution) 

17) GranBull Line

18) Quillfish 

19) Corsola

20) Delibird (Why dies this Pokémon exist)

21) Swellow Line 

22) Exploud Line 

23) Hariyama Line 

24) Volbeat

25) Illumise 

26) Chimeecho

27) Luvdisc

28) Bibarel Line 

29) Kricketune Line 

30)  Wormadam Line and variants 

31) Patchirisu 

32) Chingling 

33) Chatot

34) Drapion

35) Carnivine ( Just a poor design)

36) Rotom (As a playable Pokémon)

37) Phione

38) Manaphy 

39) Shaymin Both forms 

40) Victini

41) Swoobat Line

42) Audino Line 

43) Darmanitan

44) Maractus

45) Garbodor line (its literally trash)

46) Emolga

47) Amoonguss Line

48) Cobalion

49) Terakion 

50) Virizion

51) Meloetta forms 

52) Talonflame line 

53) Furfrou 

54) Slurpuff line

55) Dedenne

56) Carbink (Unless it gets an evolution)

57) Gourgiest Line and all variants 

58) Oricorio variants (They only make sense in the Alolan Region)

59) Ribombee Line 

60) Lurantis Line

61) Silvally Line 

62) Minior (literally forgot this Pokemon exists) 

63) All Tapu Forms 

64) Cosmoem Line (For a company worried about scalability I wonder why they literally created a useless Pokémon)

65) The Ultra Beasts will likely be cut

While I would ideally like all Pokemon to be in the game or at some point be patched in, I do challenge all of you to go through the Pokedex and pick out the Pokemon you personally dislike, don’t use or have entirely forgotten about. I was truly surprised by the sheer number of Pokemon that I was ok with potentially not being in the game. I figure at least some people will have a significant number of Pokemon they honestly wouldn’t miss if they were cut from the game. I personally found this experiment helpful with coping with the changes coming to the new Pokemon games.

 

Be Honest, Will you REALLY MISS... THIS THING???
Photo Credit: Pokemon TCG

Questions About iOS We have After WWDC.

During this year’s WWDC, Apple debuted its future for its various operations systems. Highlights included iOS 13, MacOS Catalina, and the debut of Apple’s newest operating system iPad OS. While Apple revealed a great deal about these upcoming software releases, there are still many questions we have about the operating systems themselves, including how they will affect existing devices, and to what degree the new features will be implemented.

iOS 13

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Photo Credit: Apple

My biggest question about iOS 13 is regarding the new Dark Mode. I wonder if Dark Mode will present “true blacks” on OLED devices such as the various iPhone X models except for the XR which uses a liquid retina display which is an LCD. When I say a “true black,” I mean pixels being entirely turned off while using dark mode. If this is the case, I iPhone X(s, Max) could see gains in battery life because fewer pixels have to be illuminated and thus are saving energy. Older iPhones and the XR will of course not be able to achieve true blacks dude to the nature of LCDs, but I’m sure the Dark Mode will still be much easier on the eyes, there however just won’t be any battery savings. 

TvOS 

As a gamer, you can imagine that I was excited at the announcement that the Apple TV would natively support PlayStation and Xbox One controllers. This is fantastic news as I have been highly reluctant to purchase one of the expensive MiFi controllers that were compatible with iOS and TvOS. As I already own multiple PS4 controllers, I now feel empowered to try out more games on my Apple TV. I am, however, more curious about the support Playstation and Xbox controllers will have with iOS, Mac OS, and iPad OS. The Nintendo Switch is one of my favorite gaming consoles due to its very portable nature, other devices I always have with me are my iPad, my MacBook, and my iPhone. I have never liked only having a touch screen for gaming inputs, and I know I could have purchased one of those MiFi controllers, but as I said, I already have enough controllers at home laying around. A few years back, I bought Final Fantasy 7 and Transistor on iOS, but I just didn’t want to play with touch controls or buy a new controller to play them. But now I have the option to play both of these games on my Switch. I historically haven’t had a problem with double dipping on games, when they release on a platform that is more in line with my play-style, and I’ve been on the fence about purchasing these games on Switch. But now my decision will depend on if I can natively use my PS4 controller with my iPad because in that case, I will stick with those games on iOS. 

iPadOS 

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Photo Credit: Apple 

 

Year after year, changes to the software experience on iPad had stolen the show at WWDC, and this year was no different. This time, Apple defined a new pedigree for the software experience on iPad by giving the device its own operating system. iPadOS is the new name of the software that will now power iPad Devices. At this time, iPadOS isn’t a significant departure from the iOS experience on iPad but is different in a few key ways. A notable update is that multitasking is now improved on iPadOS. Multitasking has been improved by allowing better window management and allowing multiple windows of the same app to be displayed. Two of the most desired features that I wanted for iPad (https://iphonetennismatch.com/) are finally making their way to the tablet. The First feature is one that Apple omitted from their presentation, but none the less is present in iPadOS and will for many vastly improve their iPad workflows. That feature is mouse support on the iPad. This feature won’t be immediately apparent as Apple wants you to primarily utilize the iPad’s touch screen to navigate menus and apps. The support for mice and trackpads will be found in the accessibility section of the settings app and can be toggled on or off. It has been confirmed that Apple’s own Magic Mouse and Trackpad will be compatible with iPads on iPadOS. The cursor will be the same found In the assistive touch function found in iOS. Whether or not Apple will add a proper cursor or be more forthcoming on the addition of this feature will remain to be seen.  The Second feature that I anticipated coming to the iPad was the adoption of native support for using an iPad a second display for the Mac. Apple did publicize this feature during its keynote, and they called this feature “Side Car.” It has been confirmed that this feature can be used via USB-C and a wireless Bluetooth connection. There are however questions on whether older iPads that use a lighting cable will be able to utilize the Side Car feature, or if older Macs will be able to interface with newer iPads using this feature as well. According to some sources, All iPads that can support iPadOS will be able to use the Sidecar feature with Macs that can install MacOS Catalina. I do hope that this is the case as it wouldn’t force current Mac and iPad users to upgrade their devices to take advantage of this feature. 

No One Saw This Coming! Microsoft Exclusive: Cuphead Is Coming to Switch 

Cuphead, a shoot-em-up and a  “sort-of Indie game”, developed by a subsidiary of Microsoft is coming to the Nintendo Switch on April 18th.  Cuphead is most notable for its 1930 ’s hand-drawn aesthetic and also its “rage worthy” difficulty.

  Cuphead coming to Switch a clear signal of the growing sense of camaraderie between Microsoft and Nintendo. Fans of the game and those who have yet to play it are now excited to play it on the go as only the Nintendo Switch can offer this feature.

 This news also poses the question of what other offerings will be born from the collaboration between Nintendo and Microsoft. Perhaps it could mean Banjo & Kazooie are making their way to Smash Brothers. The duo has been highly requested for years and now very well may be their time to enter the fray. While we are at it, Cuphead himself may pour his way into Smash Bros as well. All I know is, its exciting times for gamers across platforms. 

Pokemon Sword & Pokemon Shield Announced For Nintendo Switch 

 

On the heels of the last Nintendo Direct, which aired February 11th, Nintendo and the Pokemon company aired their highly anticipated Pokemon Direct this morning. During a seven-minute presentation the Pokemon company revealed the eighth generation in the Pokemon series. The new games are titled Pokemon Sword and Pokemon Shield respectively. 

Pokemon Sword and Shield will usher in a new era of Pokemon as the games will now be developed for home console quality systems instead of strictly handhelds. The handheld experience thankfully isn’t lost as the Nintendo Switch is a hybrid console that is able to be played in a handheld mode or docked to the television. 

Given the massive power gap between the Nintendo 3DS and the Nintendo Switch, naturally, the Pokemon games from now on will feature more impressive graphics and a more ambitious scope in terms of gameplay and presentation. 

During the Pokemon, Direct viewers were treated to a trailer that featured actual gameplay of the upcoming games, and frankly, the series has never looked better. The amount of polish and attention to detail easily surpasses that of the Pokemon “Let’s Go” games that debuted on the platform last fall. 

Though the graphical presentation of the games seems significantly overhauled, the game’s core mechanics seem to be still intact. Turn-based battles and random encounters seem to still be present despite the growing frustration among a segment of the Pokemon fanbase who want to the games to move beyond incremental changes between installments. The Pokemon Company is notorious for keeping secrets and surprising its fans. What fans saw today was only a taste of what’s to come and that should all keep us excited until the game’s release in Late 2019.