Pokemon Sword And Shield Review: Not Quite next Generation

fI’ve finally had a chance to play the highly anticipated and controversy-ridden Pokemon Sword and Shield. Pokemon Sword and Shield exist in the 8th generation of the mainline Pokemon RPG games. I’m nearing completion of my first play-through of the base game and it’s clear to me why this game has been so divisive amongst the fanbase. While there are no perfect games, and there are also no games that have no value to anyone, I won’t leave you guys in suspense regarding my overall feelings on the game. I like Pokemon Sword and Shield. I enjoyed playing this game. To be fair, I also love Pokemon. I think that love has a lot to do with my final feelings on this game. My love for this franchise goes back for well over 20 years. Game Freak and the Pokemon company certainly benefit from my near-blind nostalgia and optimism. I, however, was let down time and time again, expecting this franchise to finally evolve into the series that long-time fans have been begging for. Again for the record, I like this game. I’m excited to continue into the post-game and maybe the competitive scene. I do however believe it’s important to discuss what the game got right, and where the series has plateaued, and what that means for the future of Pokemon. 

Pros of Generation 8

Sword and Shield are the first mainline Pokemon games to be released on a proper home console (Well, The Nintendo Switch is a Hybrid). The Nintendo Switch boasts an enormous advantage over the Nintendo 3DS in terms of raw power. The 3DS was the previous home for mainline Pokemon games. Fittingly, Sword and Shield are the best looking and graphically impressive mainline Pokemon games to date. The game’s resolution is also the highest it’s been. The Games run at a dynamic 1080p HD while docked and 720p when being played in handheld mode. Pokemon is fast approaching 1000 unique monsters, and some of these Pokemon have various forms and special evolutions ( Mega Evolution & Gigantamax). Even with so many Pokemon in existence, the designers at Game Freak are still able to produce amazing new Pokemon designs that are sure to become fan favorites. 

Some may consider my next “pro” to be a con, but it’s all about perspective. I think it’s a good thing that Pokemon’s core formula is unchanged. Pokemon is still a simple and accessible turn-based RPG that has various mechanics tacked on top to add depth and strategy. Playing a Pokemon game is like riding a bike, once you learn it’s easy to jump into a future game, no matter how long it’s been since you played. Even though the core gameplay of Pokemon is simple enough, there is a robust competitive scene where only the most seasoned Pokemon veterans should even attempt. 

The Wild Area is the undisputed biggest and most revolutionary change to this generation of Pokemon games. The Wild Area is an open-world segment of the latest Pokemon games. In this area, players have full control of the camera and have a relatively large area to explore and catch Pokemon. The addition of the Wild Area is a sure sign of the Pokemon company attempting to step out of their comfort zone and provide new experiences for their games. 

Where Pokemon Sword and Shield Miss the Mark 

While again, I feel the need to stress the point that I ultimately enjoyed Pokemon Shield (The version I played), the game is not perfect, actually far from it. My first con with the game is that it feels incomplete. Due to the nature of the Pokemon franchise as a whole (the games, anime, trading cards, and other merchandise all need to come out around the same time), it is clear that these games were on a very tight release schedule. As a result, the game feels like it was rushed. During development, fans for the series were quick to criticize certain aspects of the games as more details were revealed. The most infamous was the removal of half of the entire roster of monsters in the Pokemon universe. This single decision outraged millions of fans worldwide and rumbles of discontent continued up until the game’s release. The Pokemon companies’ response to these complains did little to ward off concerns of the fans. Their explanation for the removal of Pokemon was so they could focus on improving animations for a smaller pool of Pokemon and improve the overall quality of the games. Again, as more information from the games was revealed fans were quick to point out inconsistencies with the Pokemon company’s claims of a higher quality game. Within a promotional trailer of the game, a tree in the wild area was shown to have a very low-resolution texture. Many fans and critics likened the tree’s appearance to an asset that might have been made for an N64 game. Fans complained that the image of the tree was far too low of a resolution to existing in a modern game being released in 2019. Regarding that point, I do have to agree. Unfortunately, there are low-resolution textures all over the game. Overall the game falls short of the standards that most gamers expect for a home console game released in 2019.

In the animation department, there is little indication that Game freak was aware that they were developing on a platform that is an entirely different league than the 3DS. Battle animations are your standard Pokemon fare, just a higher resolution than 3DS. It would have been nice for Game Freak to have added some variety to battle animations, for example when Pokemon reach different stages of their health during a battle there could be a more obvious sign that Pokemon is reaching exhaustion (besides their standard animation slowing down).

Aside from the moments of disappointing graphics, another con of these games was a very bland story. Major plot points concerning the legendary Pokemon and the heroes of legend were merely glossed over. Many of the characters in the main storyline just weren’t interesting. Your three rivals during the game were one dimensional and attempts at minor story arcs were not consequential. Given the resources and talent Game Freak has at their disposal its disappointing more effort wasn’t given into providing a more enriching story.

The scope and scale of the game are quite diminished from what one would expect from looking at the world map. When you are venturing outside of the wild area, paths are very linear and only serve to lead from one location to the next. There are hidden items scattered about in the few deviations from the beaten path. I do wish there was more to explore, and what is here to explore, I wish that was simply more interesting. The art design for Pokemon games has been overly simplistic for far too long. Before, those design choices had to consider the current handheld hardware. On the Nintendo Switch, however, Game freak could have used their imagination to lead us through extraordinary landscapes. Instead, we were treated to bare open fields, sparse trees, and rocks here and there. These scenes bare little resemblance to the high fantasy landscapes that can be found in most JRPGs.

The Pokemon game’s improvements have always been iterative. So no one should be shocked that Pokemon Sword and Shield are more of the same. Can we be blamed for expecting more? Nearly every other game developer is pushing the boundaries of their beloved franchises, and those risks have been more than rewarded. Just take the Legend of Zelda: Breath of the Wild. The Zelda games have been formulaic for decades, but Nintendo decided to take a risk and make a Zelda game for the modern age, that still felt like Zelda. Pokemon Sword and Shield are by all accounts still Pokemon games. They have visually improved, and have received a plethora of quality of life changes that were only for the better. The problem is that even though I enjoyed this game, the changes weren’t enough for me to love this game. Modern gamers expect developers to push the boundaries of software and the hardware it is run on. Game Freak received a message loudly and with fury during the development of Sword and Shield that they had failed to deliver. Only time will tell if Game Freak and the Pokemon Company can find a balance between their vision of the trajectory of the Pokemon franchise and the future long-time players will continue to demand of the series. 


Buyers Beware: Nintendo Has Unveiled Two New Switch Models


Rumors about the now confirmed Switch Lite and a potential “pro” upgrade to the Switch have been circulating the internet for over a year now. Finally, these rumors have proven to be at least partially true. In a series of minimal press announcements, Nintendo has announced the upcoming Switch Lite. The Switch Lite will be a smaller console that can only be used in handheld mode. The Switch Lite will not be able to interface with the Joy-con controllers like its bigger sibling physically. There are a few games that can only be played in docked or tabletop mode, and the Switch Lite won’t be able to play those games. Thankfully the Switch Lite has more than just caveats. The console will get a significant boost to its battery life ranging anywhere from 3-7 hours depending on the game being played. The system will also come in three new colors. These colors will include grey, yellow, turquoise, and a special edition Pokemon Sword and Shield color variant with a graphic on the rear displaying the new legendary Pokemon. Most impressive Nintendo has managed to shave $100 off the MSRB of the Switch Lite meaning it will retail for $199 instead of $299 which is the price of the base switch model. The Switch Lite will be released this Autumn on September 20th. 

Photo Credit: Nintendo 


Nintendo didn’t Stop with the Switch Lite. They have also announced a new version of their base switch model will be rolling out this fall. This Switch will be branded identically to the previous Switch model, which means consumers are going to have to be vigilant to make sure they are getting the updated console. The updates to this version of the Switch aren’t significant enough to warrant a new name or even the “NEW” moniker Nintendo has used in the past for their 3DS systems. This newer model Switch is confirmed to have better battery life than the previous Switch and its new Lite variant. The battery life for this Switch will range anywhere from 4.5-9 hours of gameplay depending on the game being played. The updated Switch unit will be priced at $299, the same price as the original Switch. It’s safe to assume the older Switch models with the inferior battery life will also still be priced at $299. To avoid buying the older units, shoppers should look at the serial numbers on the boxes. The code for the newer units should begin with the letters “XKW.”

I wouldn’t be too concerned over this as the holiday season is approaching. I anticipate Nintendo will flood store shelves with the newer switch models and Switch Lite, so chances are you will get the newer models if you buy one this fall.

If you have been holding out on a Switch I would recommend waiting until this fall so you can get the best that is being offered, and if you currently already own a switch I don’t see much need to upgrade. If you are worried about battery life, I recommend spending less money and getting an external battery pack.

As for those holding out for a Switch Pro rest assured it isn’t coming out this year or likely next year, so go ahead and find a good deal on a Switch when you find one.

The LAST Thing Nintendo Needs is a “Less Powerful” Switch.  (Switch Mini Rumors) 

Rumors concerning the impending reveal of a new “Switch Mini” are causing quite the stir online and within Nintendo’s own board meeting. Investors directly ask executives about the possibility of the Switch Mini at a recent meeting. Nintendo only critically said that they wouldn’t prematurely announce any new hardware so they could preserve a sense of “surprise” for their audience. 

Nintendo is no stranger to releasing various hardware iterations of their gaming consoles. The last being their “New” Nintendo 3DS which boosted CPU speeds and a few hardware tweaks. The company also released the Nintendo 2DS Which was essentially a wedge-shaped 3DS without the 3D capabilities. Nintendo released the 2DS to achieve a lower price point for their customers who might be willing to give up 3D elements to their games in exchange for a more affordable product. 

Some online are suggesting that the Switch Mini may have various technological compromises to achieve a lower price point for consumers. These compromises may be the lack of Joy-cons, a smaller and lower resolution screen, a smaller battery, and perhaps a lower clocked CPU and GPU. Of all of these potential cuts, the clock speed of the CPU and GPU and the battery capacity should be unchanged. 


Photo Credit: Honson

Quite frankly, the LAST thing that Nintendo needs is a less powerful Switch unit. I love my Nintendo Switch despite the raw power difference between the Switch and other consoles, the Switch is still my go-to device for gaming. This is primarily due to the unique selection of games such as Zelda, Xenoblade, and Splatoon, for example. I do however have to admit that the current version of the Nintendo Switch is underpowered. Yes, I said it! Because it’s true! It’s 2019, and Nintendo has YET to provide a home console that can reliably deliver at LEAST a1080p resolution or 60 fps across its games. Some do hit that mark but surely not enough do. Current Generation consoles like PS4 Pro and Xbox 1X are already flirting with 4K resolutions, so needless to Say Nintendo is falling behind on that front. 

While Switch Ports like Doom and Wolfenstein are impressive “given the hardware,” I think, fans would just like comparable ports of AAA games without the stipulations. I get it, the Switch is a Hybrid console, so sacrifices had to be made, but also better design choices could have been made. This is where the conversation gets back to the switch mini. If the Switch Mini is less powerful than the current generation Switch, how on Earth will performance fare especially with the switches more ambitious games like Breath of the Wild, Mario Odyssey, and Xenoblade Chronicles 2 (which at some points struggles to run on the current hardware).

Photo Credit: Nintendo/ Monolith Soft: Xenoblade 2

I hope that the current Switch model gets a significant price drop and instead of a Switch Mini, Nintendo reveals a Switch-Pro with advanced specs, improved performance, and visuals for existing games. 

Pokémon I’d Be Willing to Cut From Sword & Shield 

During Nintendo’s E3 conference and Pokemon Tree House special, the Pokemon company dropped a devastating bombshell on longtime Pokemon players. Unfortunately, due to the sheer number of Pokémon in existence and the time it takes to reanimate them for the new game engine properly, certain Pokémon will be completely cut for the game. This will mark the first Pokemon game since Pokemon bank was introduced that all Pokemon won’t be available in the game in any capacity. 

This is undoubtedly disheartening news for all players who have been “catching them all” for over two decades only to be told not all of their Pokemon will be allowed in the brand new HD Pokemon games being released this fall.

At this time the Pokemon Company ‘hasn’t released a list of the Pokemon that did make the cut or how many will be available in the game. There is also discussion among players if the rest of the Pokemon will (eventually) be patched into the game. At this time, the Pokemon company has given no indication that this is their plan. For better or worse this is the reality we live in, and we can only hope our favorites make it into the game.

While I don’t speak for the Pokemon company or Game Freak, I do however have (MY OWN) opinions of which Pokemon should be in the game based on (MY OWN) preferences. Below I will prepare a list of all the Pokémon I am ok with being cut and a short reason why for some. (I for obvious reason won’t be including any Pokémon that have been confirmed to be in the game via trailers and officially released content) 


1) Beedrill Line

2)Pidgeeot Line

3) Fearrow Line 

4) Wigglytuff line

5) Parasect line 

6) Dugtrio Line 

7) Primape Line

8) Muk Line 

9) Electrode Line 

10) Blissey Line

11) Furret Line

12) Ledian (Does anyone use this Pokemon???)

13) Jumpluff Line

14) Unown (All of them Are Useless)

15) Forretress Line 

16) Dunsparce (Unless it gets an evolution) 

17) GranBull Line

18) Quillfish 

19) Corsola

20) Delibird (Why dies this Pokémon exist)

21) Swellow Line 

22) Exploud Line 

23) Hariyama Line 

24) Volbeat

25) Illumise 

26) Chimeecho

27) Luvdisc

28) Bibarel Line 

29) Kricketune Line 

30)  Wormadam Line and variants 

31) Patchirisu 

32) Chingling 

33) Chatot

34) Drapion

35) Carnivine ( Just a poor design)

36) Rotom (As a playable Pokémon)

37) Phione

38) Manaphy 

39) Shaymin Both forms 

40) Victini

41) Swoobat Line

42) Audino Line 

43) Darmanitan

44) Maractus

45) Garbodor line (its literally trash)

46) Emolga

47) Amoonguss Line

48) Cobalion

49) Terakion 

50) Virizion

51) Meloetta forms 

52) Talonflame line 

53) Furfrou 

54) Slurpuff line

55) Dedenne

56) Carbink (Unless it gets an evolution)

57) Gourgiest Line and all variants 

58) Oricorio variants (They only make sense in the Alolan Region)

59) Ribombee Line 

60) Lurantis Line

61) Silvally Line 

62) Minior (literally forgot this Pokemon exists) 

63) All Tapu Forms 

64) Cosmoem Line (For a company worried about scalability I wonder why they literally created a useless Pokémon)

65) The Ultra Beasts will likely be cut

While I would ideally like all Pokemon to be in the game or at some point be patched in, I do challenge all of you to go through the Pokedex and pick out the Pokemon you personally dislike, don’t use or have entirely forgotten about. I was truly surprised by the sheer number of Pokemon that I was ok with potentially not being in the game. I figure at least some people will have a significant number of Pokemon they honestly wouldn’t miss if they were cut from the game. I personally found this experiment helpful with coping with the changes coming to the new Pokemon games.


Be Honest, Will you REALLY MISS... THIS THING???
Photo Credit: Pokemon TCG